As many of you are probably aware, Dreadfane went up for purchase on Barnes and Noble's website last week. I was a bit cautious as we hadn't heard from Games Workshop on the official release date or specifics, but I went ahead and purchased a copy. I figured, at the worst, I would get the item after it was officially announced. Much to my surprise, I received a shipping confirmation from Barnes and Noble stating the item had been shipped I am not really sure on whether this is was an intended release or a mistake from Barnes and Noble.
Either way, I got my copy of Dreadfane in the mail this morning. In this article, I will be reviewing all the contents that come inside the Dreadfane box set. This includes the boards, warbands, and rule book. Furthermore, I will review each and every card in the set that is translatable to the core game. Time to enter the Dreadfane! Dreadfane, as it says on the tin, is a tactical miniatures game of deadly arena combat. So, does that mean it is another Warhammer Underworlds core set?
No, not quite. Dreadfane is similar in that is a starter set of sorts, however it offers a twist on the core game in that it is designed, from the ground up, for beginners. Think of it as a streamlined version of Warhammer Underworlds. Think of it as a "gateway game. The intention, hopefully, is that they enjoy the game so much that they branch out with the promise of trying different warbands and cards which not only leads to other members joining the community, but also leads to an improvement on Games Workshop's bottom line.
Both great things. As demonstrated in the photo above, there are a ton of items included in the box set. First off, we've got the two warbands included: Lady Harrow's Mournflight 4 fighters and Ironsoul's Condemners 3 fighters.
Those are some pretty epic names. Some of you have noticed that these figures are the exact same as the easy-to-build kits in Age of Sigmar. While that may be true, I think the models still look awesome and this further reinforces that the target audience are people who do not currently play Games Workshop games.
In addition to that, we have a page rule book and a page learn to play booklet. The rules seem to be worded better when compared to previous sets. There is a greater sense of clarity as well as detail when it comes to how the game is run.
My favorite part is the mapping out of the combat sequence. I also really like the glossary at the end of the book. There were two new terms that really caught my eye: Scything and Ensnare. This officially gives a key-word to attack actions that targeted every adjacent enemy fighter. I dig it.Dreadfane has been released well kind of and with it are two new Warbands that can be used with the main Warhammer Underworlds game so we thought we would give them both a review.
Both reviews will be looking at the warbands from a competitive point of view and we will be putting our theories to the test in a third article which will pit both warbands against each other and determine objectively which one is better, or possibly who is the better player, or most likely nothing at all and just have fun. So the context for these articles is a magical place where all our guesses have proved correct and when Beastgrave launches this content will be useful to anyone interested in these warbands.
Only dealing 2 damage on her attack is frustrating vs certain warbands but absolutely fine vs others, how useful you find Gwyne will depend on the matchup. Ironsoul Inspired gains stats in exactly the place you would want it, namely an extra damage on her attack.
A 3 smash 3 damage attack is a very strong statline and the knockback tricks she has at her disposal mean you can potentially kill 4 wound fighters using lethal hexes without needing support from your deck.
Once again this is paired with knockback so lethal hexes are looking like something strong to be abused by the condemners. The first and most subtle is the increase in movespeed from the Stormcast average of 3 to a tasty 4. Having a fighter with 4 movespeed in a warband means you can potentially run Cover Ground and use Spectral Wings as one of your triggers.
The really exciting inspired improvement is a new attack with 2 smash, 2 damage, cleaving and scything. We all know how strong cleave is as a mechanic but scything is a new one for Dreadfane, its essentially Mighty Swing on a stick as it allows you to attack all adjacent enemy fighters, this is a very powerful trick to pull against larger warbands.
Those are some seriously tasty keywords. Uninspired Tavian appears very similar to Gwyne, the only difference being an alternative attack that has much worse stats but sports the knockback keyword.
WARHAMMER UNDERWORLDS: CHAMPIONS OF DREADFANE (INGLÉS)
Inspired Tavian does not gain the extra damage that Gwnye enjoys on the main attack — instead the knockback attack gains a damage to put it nearly on par with the main attack, it goes up to knockback 2 and it gains the ability to follow the target into the hex of the drive back. In some situations this could prove very handy as a way of push Tavian around without having to actually use move or charger tokens but remember the target of the attack has to survive the initial damage in order for you to drive them back.
While you might occasionally inspire with a defence dice the most likely method is through attacking your opponents. The one keyword that every fighter in this warband has access to although Gwyne has to inspire is the often tricky knockback. Knockback allows you to control the battlefield and to use lethal hexes in unexpected ways. Yes lethal hexes are a thing but good players can position in a way to deny their use, meaning all you are doing is punting someone a small distance before they charge you right back.
Get Thee Hence is great for Thundricks because you have a ranged fighter who is super accurate and deals only 1 damage to trigger it, and by scoring the objective you can inspire another fighter. Two glory for an end phase card is juicy treat to aim towards, as anyone playing Keep them Guessing will tell you and the conditions on this card seem reasonably reliable, have two surviving fighters and have them be inspired.
A strictly better in faction version of Get Thee Hence. Forceful Banishment really seems to push the knockback focus of the Condemnors.
The more I look at this card the more I like it. Three successful attacks in one phase is a tough call, even making three separate attacks can be hard if you have even one fighter dead. However this synergises with our inspire condition, wanting to roll lots of attack dice makes our attacks more likely to succeed, and the scything mechanic on Tavian Inspired.
A solid objective that encourages aggressive play.Sharing the URL straight from the deck editor will mean when other people view the deck, it will be in their deck editor. There are controls in place so it doesn't overwrite any existing cards in the deck editor, but it still causes some user experience issues e. Using the Share deck button, and sharing that URL is the best way to share a deck.
If the button above doesn't download both files, you can download each file individually below. Show card numbers. Use your device to take a screenshot of your and then upload into BCP. If you want a text-based list for BCP use the Print option above instead. Championship: Build decks for competitive play using the most recent cards that haven't been Rotated or Forsaken. Forsaken and Restricted list used in this format.
Maximum of 3 Restricted cards and 6 Surge cards. Alliance: Build decks for team-based competitive play using the most recent cards that haven't been Rotated or Forsaken. Each card can only be used once per team. Relic: Build decks for competitive play using any card in your collection that hasn't been Forsaken.
Forsaken list used in this format. Open: Build decks for casual games using any card in your collection. Online: Build decks for Warhammer Underworlds: Online using the cards available in the digital version of the game.
Cards: 0 0 0 0. Cards: 0. Not valid:. Total glory - 0 0 0 0. Surge An end phase Third end phase. Hide duplicates from older sets Cards rotated out Hot tournament cards Popular cards View your deck.Thanks to Paul Griffiths over on Facebook we have an image from the back of the upcoming entry-level Warhammer Underworlds Box.
While Dreadfane is aimed at newer players, veteran explorers of the Mirrored City will be able to pit their current warbands against the terrors of the Dreadfane. Born and raised in Crewe in Cheshire, Dave is a geek through and through.
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NewsWarhammer Age of Sigmar. Search for Follow us on Twitter My Tweets. Leave a Reply Cancel reply Enter your comment here Fill in your details below or click an icon to log in:. Email required Address never made public.
Name required. Post to Cancel.Warhammer Underworlds is a new Specialist game released by Games Workshopsituated in the shadowy city of Shadespire, where warbands battle in the streets for glory or to gain "shadeglass", a substance that can confer eternal life.
It combines the easy-to-pick-up nature and deck-building from X-Wing with the setting of Age of Sigmaran unholy fusion of the two most addictive hobbies to grace nerddom. Geedubs banked on this being a competitive tournament game, with contests already being planned even before all the factions were released, and their gamble paid off big time.
In November the first wave of expansions launched, releasing skeletons and ironjawz. In February the second wave brought Fyreslayers and Skaven.
April of saw the closing of the first block with Vanguard Hunters and Blood Warriors, with confirmation that the second block, Nightvaultwould include the Sacrosanct Chamber, spoopy ghosts, and rules for magic; on the horizon are shroomy biggies and squiggies, grots, chaos barbarians, elf-tree-elves, dakka dwarves, and Just As Planned boys.
A third block has been announced, titled Beastgraveand looks to be bringing some variety of centaurs to the mix. The game has a budding but dedicated competitive environment with regulated lists, banned cards and all that. As it stands, the game is fairly balanced apart from a few bottom-tier Warbands that need some real skills to make work properly. However, any good player can make a semi-competitive list work with a little elbow grease and luck. You can learn the basics here.
Naturally, this didn't sit too well with Nagashwho wasn't fond of once again getting cheated out of his imagined tithe of death. So, to get back at those arrogant Shadespirers, he threw the entire fucking city out between the Realm of Shadow and Light in the endless void, trapping everyone inside to live out an eternity of kinda-torment until they petition themselves to him voluntarily.
An unliving husk is left of Shadespire in Shyish, but the actual city, now out in the nothingness, has become impossibly vast, but fragmented and all messed up, so you never know if you can find that favorite In-And-Out Burger you love so much after you leave it. To the surprise of no one, the destruction of Shadespire inspired legions of looters to ransack the physical ruins for Shadeglass and other riches.
Unfortunately, anyone who goes just a bit too far into the city will find themselves with a one-way ticket to Shadespire for an eternity of bloodshed. With nothing better to do, the different Warbands caught in Shadespire fight it out to the bloody death for kicks - they can't die permanently anyway, as the city resurrects them within days. The Beastgrave block shifts the setting, as a crack in reality caused by the Necroquake allows the O.
G warbands to escape the city. Unfortunately, this leads them to the titular Beastgrave, a sentient and malevolent mountain that has a habit of luring in adventurers in the hopes of consuming them.Warhammer Underworlds: Dreadfane Test/Rezension - - Brettspiele
While the setting and the idea of "Warbands" might cause a few of you Mordheim players to awake from your eternal slumber, be warned that the Warbands aren't customizable at all. These guys are not your dudesthey are unique characters with names and such, so if you wanted to make your own guys, this isn't your game.
Unless Proxy. In a friendly setting, theres nothing stopping you converting up some Savage Orcs to be Garrek's Reavers, or Magore's Fiends as some Mercenary Knights with loyal doge. Perhaps your Farstriders are actually Dorf Ironbreakers with drakefire pistols instead of stupid crossbow-pistols, or turn Spiteclaws Swarm into lizardmans.
That upcoming warband with the fungus troll and cave beasties? How about an Ogre Hunter with some sabrekitties? As long as you and your opponent know who's what and what's who.Experience fast-paced tactical action in a fun game for two players. Command bold fighters in strategic combat with unique skills and cunning tricks to outwit your foes and claim victory!
With two boards and dozens of cards, no two games will ever be the same! Each of the seven fighters is a highly detailed plastic model, which you can push together easily — no glue required! The seven models in Dreadfane come in coloured plastic — and you can add your own mark by painting them! Using the Citadel Colour System, you can have your fighters looking like heroes in no time.
Find out more at CitadelColour. Dreadfane is your entry point into the universe of Warhammer Age of Sigmar. Discover the magic-infused Mortal Realms, full of mighty heroes and terrifying monsters, and experience incredible adventures as gods and their servants clash with the fate of worlds at stake. Find everything you need to play Dreadfane in one box packed with incredible models, a game board, cards and more. Game Board. Enter the Underworlds!
Dreadfane Minis. Dreadfane battle artwork. Paint Your Heroes The seven models in Dreadfane come in coloured plastic — and you can add your own mark by painting them! Dreadfane painted minis. Dreadfane Box. In the box Find everything you need to play Dreadfane in one box packed with incredible models, a game board, cards and more. Dreadfane Board. Dreadfane Cards. Artwork Dreadfane.Not sure where to start with deckbuilding? Don't have enough cards to grab a deck straight from the tournament decks page?
Well never fear! Simply select whether you're building a deck that's valid for organised play, your warband, the card sets that you own, and get a useable deck built in an instant! Once built, feel free to save and customise as desired. Please note, this will output a mostly useable deck, but there are bound to be tweaks you can make that will further improve it's synergy and performance. Think of this as a starting off point if you're not sure where to begin.
Championship: Build decks for competitive play using the most recent cards that haven't been Rotated or Forsaken. Forsaken and Restricted list used in this format. Maximum of 3 Restricted cards and 6 Surge cards. Alliance: Build decks for team-based competitive play using the most recent cards that haven't been Rotated or Forsaken.
Each card can only be used once per team. Relic: Build decks for competitive play using any card in your collection that hasn't been Forsaken.
Forsaken list used in this format.
Warhammer Underworlds Dreadfane cards revealed !
Open: Build decks for casual games using any card in your collection. Online: Build decks for Warhammer Underworlds: Online using the cards available in the digital version of the game.
Automagically build a deck Not sure where to start with deckbuilding? Step 1: Select play format. Step 2: Select your warband. Beastgrave Dreadfane Nightvault Shadespire. If new tab doesn't open, click here to view your deck.